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Darkest dungeon leper hew
Darkest dungeon leper hew













darkest dungeon leper hew

Make Chop (and maybe other moves) apply accuracy buffs to him/dodge debuffs to the enemy/etc (General consensus is to keep his general design while making it more effective, so I list ideas people posted that pertain to that) Make his movement higher, to at least allow move forward 2. Any of these would directly benefit him.ģ. A third is that his attacks don't leave corpses. Another idea is that he can instantly clear corpses with his attacks/deal bonus damage to corpses and blockades like the ones used by the Prophet (although that takes away from Purge, that skill needs some reworking anyway imo). One idea I had is that his range IGNORES corpses, meaning that a corpse in position 1 will shift his range to position 2 and 3.

darkest dungeon leper hew

So far only the Houndmaster has a direct counter (besides DoT's but large monsters tend to have a bit too much health to rely on those) to PROT with his marking skill.Ģ- He has to be able to have a better option against corpses. This would make him a lot more suitable to deal with the large, dangerous enemies like Giant Crabs instantly making him more valuable. Personally I would make the Leper more self sufficient, which seems like the original design goal.ġ-Make him either ignore enemy PROT or deal bonus damage to enemies with PROT. So I've created this thread to gather some input. I see a lot of people talking about how the Leper is bad, but I don't see a lot of people talking about what could make him better.















Darkest dungeon leper hew